![]() Questions and Answers What happens during the update This option makes sure the reference meshes are rebuilt. But during a Rig Update it is possible that the reference Meshes no longer match with the updated rig and you might end up with highly distorted models. ![]() The reference Meshes contain the meshes at the moment when they where bound to the Rig. When you enable this option then your custom colors are preserved.įix Reference meshes:This option is related to Appearance Sliders. However you might have edited the bone colors for your own purposes. Preserve Bone Colors: Avastar uses a color scheme for Bone groups. However sometimes you want to also edit the Bone tails for whatever reason. Generate Tail Offsets:Technically we only need the Bone Head information to support Sliders on edited Rigs. This option is not used normally as the automatic placement of IK Bones works nicely in most cases. However when you have special custom Rigs where your IK Bones are placed at unusual places, this option attempts to treat the IK Bones just like all other bones and move the IK Bones along with the sliders. ![]() Generate IK Offsets:IK Bones are normally placed automatically by Avastar. In most cases you want to enable this option. Keep Joint Edits:This option is related to the previous one, however Avastar actually has found Joint edits and allows you to keep those edits intact after updating. This is also used to repair rigs of which Bones have been removed intentionally or by accident.Ĭheck for Joint edits:When you update a rig then Avastar needs to make sure that the Rig was either not modified, or it must collect the exact modification information to setup the Rig.When this option appears, then Avastar can not find this information in the outdated Rig. This option ensures that your updated Rig has all Bones used and recognized by the current Avastar version. This option is rarely used.Īdjust Structure Bones: Avastar evolves and so does its rig. But sometimes it better to “recreate” the Avastar Meshes as reference. Rebuild Avastar Meshes: Often you do not want to see the Avastar Meshes. So it is normally best to apply Scale & Rotation during the update. While this is not entirely wrong, it often creates unwanted and unforeseeable issues. This option is only rarely necessary, but very handy when it is needed.Īpply Rot&Scale:Often your Meshes contain Scale and Rotation in Object space. This option tries to reset the Bone Rolls of your armature Bones to the Roll as used with the Default SL Avatar. If the Bone Roll is wrong then you can end up with very odd issues. Enforce SL Bone Roll:The Bone roll is the rotation of bones along their long axis.
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